

I didn’t choose unlocking them for any strategic reason, I did it because I wanted to play them as early as possible, but they are now a highly utilized member of my core teams. Taking a Psi and a Specialist really allow you to control the enemy pods by taking over enemies and using them to absorb enemy fire. Psi is really powerful through the entire game with Soulfire and Insanity. I personally love the Psi aspect of the game and rush it right away, but I have not tried Legendary yet, still working my way through Commander. Specialized gear like cannons, shotguns and sniper rifles cost even more.įor 1200 supplies I can pretty much build every Avenger room that I'll ever need in the game, with change leftover. That's assuming basic rifles for all 20 guys.
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If I actually go full upgrade at each tier that cost becomes 3200 supplies, 200 alloys, 260 elerium and 20 elerium cores.

So even if I skip actually making any new weapons until I got all the way to plasma tech, outfitting 20 guys with plasma rifles is going to cost me 1200 supplies, 80 alloys, 100 elerium and 20 elerium cores. One plasma rifle - 60 supplies, 4 alloy, 5 elerium, 1 elerium core One coil rifle - 50 supplies, 3 alloy, 5 elerium

One mag rifle - 30 supplies, 2 alloy, 2 elerieum One laser rifle - 20 supplies, 1 alloy, 1 elerium. Or I could dedicate myself to weapons tech instead, let's see. This costs a total of 250 supplies and 2 elerium cores to get both bays open. If I want to put 20 guys into psionic training, I need a psilab. You don't even need to get everyone an up to date gun, you're fine with half of your people getting Lasers, then the other half waiting up to Magnetics and so on. Until now.ĭwarfling wrote:Or you know, dedicate yourself to weapon techs instead and now ALL the barracks can fight. See? It turns out psionics rule - I had just been using them wrong. Now imagine what it will be like when you've got four guys who can Void Rift before you even have laser weapons. Fortress in the early game is always welcome - and these are just the bottom tier powers. Soul Steal makes medics and even armor almost pointless. So what does all this mean? Look, if nothing else, Soul Fire alone is a 100% to hit chance, zero cover, automatic kill on any Advent trooper or sentry, with good odds on one-shotting Engineers and even Officers. by heading directly into Psionics at the expense of everything else you can start churning out new psi-troopers by the start of 2nd month of the game. With my two scientists working there my first trainee is scheduled by be ready for action in only 3 days. On March 30th my PsiLab is now open, I am using 8/12 power and as soon as I can scrap up 100 supplies and 1 elerium core (and I already have to core) then I can tack on a second room.

Head over to Black Market, sell of everything that I don't absolutely need and, paired with clearing two rooms of the Avenger and a smash & grab mission, gives me the 150 supplies and single elerium core that I need to start construction of the Psi Lab on March 23rd, with a finish time of 7 days (March 30th.) Began researching Psionics, which takes 9 days, finishing up on March 24th. At this point I was lucky enough to get a mission to rescue a 2nd scientist, which throws things off just a little bit. On March 5th I am now done with Alien Biotech and start doing the Sectoid Autopsy. This leaves me broke on supplies but it lets me get excavating right away and drops that research project down to only 3 days. Of course I head over to the blackmarket on day 2 and buy a Scientist and an Engineer. The very first thing I research, starting on March 1st, is Alien Biotech. Now lets see just how fast I can get a working psionics program up and running, hm? So right from the start of the game the very first thing I did was do an inventory check (Veteran level game): 200 Supplies, 5/12 power and 1 dead Sectoid. This means so long as I didn't do anything really stupid (read: kill it with a grenade) then I'm pretty much guaranteed to have that covered already. Thing is, LW2 puts a Sectoid right there in the opening starter mission. I occurred to me when that the only thing really required was to have at least one scientist and a single dead Sectoid. In the typical game, by the time they even come into play at all you're at least up to magnetic weapons, if not coilguns, and the demand for resources makes training up a whole new soldier class when you've already got three squads worth of "A Team" ranks hardly seems worth it. Most people are not very enthusiastic about psionics, and it's easy to see why.
